It runs slower on normal resolutions, but a lot faster than Gravity.fx on higher resolutions, and you can downsample / hotsample without issues. It has a better color selection, and an inverse gravity option. Gravity_CS.fx is the compute shader version of Gravity.fx. This shader consumes a high amount of resources on high resolutions (4k+), so on large resolutions, lower the Gravity Intensity or check out Gravity_CS.fx instead. The brighter the pixel inside the texture, the more intense the effect will be at this location ingame. So either use red images or greyscale images. You can replace the texture with your own texture, as long as it is 1920x1080, RGBA8 and has the same name. Make sure to also test out the texture-RNG variant with the picture gravityrng.png provided in the Textures folder. It uses a custom seed (currently the Mandelbrot set) to determine the intensity of each pixel. You can filter the affected pixels by depth and by color. ![]() Gravity.fx lets pixels gravitate towards the bottom of the screen inside the game's 3D environment. Gravity, Color Sort and Cobra Mask require depth-buffer access to unlock all features. ![]() ![]() All compute shaders (filename has _CS-Suffix) only work with ReShade 5.9 or newer, DirectX 11 or newer, OpenGL 4.3 or newer and Vulkan!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |